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Tactics and formation: the complete guide

The formation board, 27 team instructions, 29 player instructions, 8 set-piece duties and 5 substitutions — what every setting does, and the eight that matter most.

lonida
lonida

Author

August 11, 2026 9 min read 36

Tactics is the most technical screen on Lonida: a formation, twenty-seven team instructions, twenty-nine player instructions, eight set-piece duties and five substitutions. This is what every part of it does, and which parts matter most.

What is live today

Your formation, instructions, set-piece duties and substitutions are saved to your club and kept between matches. The match engine is being connected to them in stages, so a saved tactic will not change a simulated result yet. Everything you set now is stored and carries over when it does.

01

The formation board

The board is a pitch with your squad beside it. Tap a position, then tap a player to fill it — from the squad list on the right, or straight from a bench seat. You can also drag a player onto a position. A player can only ever be in one place: moving them out of a slot or off the bench happens automatically.

Every filled position is ringed by how well that player suits it. Green means their natural position, amber means a reasonable fit, red means they are out of position — a centre-back at left wing will play there, but not well.

Reading the board

  • Green ring — natural position, no penalty.
  • Amber ring — a related position they can cover.
  • Red ring — genuinely out of position.
  • The gear badge on a player opens their individual instructions.

Fill the bench too

Substitutes are named, not automatic. A bench seat left empty is a substitution you cannot make, and a player left in the squad list is not travelling.

02

Style of play, and how it interacts

Style of play is a preset. Choosing one fills in a coherent set of team instructions in one move — a starting point rather than a straitjacket.

Your instructions always win

A preset only fills fields you have not set yourself. Anything you change by hand overrides it and stays changed, even if you pick a different style afterwards. If you want a clean slate, reset the instruction rather than switching preset and expecting it to move.

03

Team instructions

Twenty-seven settings, grouped the way a manager actually thinks about a match rather than as one long list. Every one has a sane default, so a club that never opens this screen still fields a coherent side.

Overall Approach — how much risk, and how the ball moves forward

  • MentalityOptional
    Ultra defensive through to ultra attacking. How far the team commits forward and how much risk it accepts.
  • Build-upOptional
    Slow, balanced, fast, counter-attack or direct.
  • PassingOptional
    Short, mixed, direct or long ball.
  • TempoOptional
    Slow to very fast. Faster drains fitness and produces more mistakes.
  • Team ShapeOptional
    Compact, balanced or stretched.
  • Creative FreedomOptional
    Disciplined, balanced or expressive.

Attacking — where the danger comes from

  • WidthOptional
    Very narrow through to very wide.
  • FocusOptional
    Left flank, right flank, both flanks, through the centre, or mixed.
  • Chance CreationOptional
    Possession, forward runs, through balls, crossing, or shoot on sight.
  • Final ThirdOptional
    Work the ball into the box, early crosses, run at the defence, or shoot from distance.
  • CrossingOptional
    Low, mixed, high, early crosses or cutbacks.
  • Players ForwardOptional
    Very few through to maximum bodies in the box.

Pressing & Defending — where you win it back

  • Pressing StyleOptional
    Drop back, own half, balanced, press on a bad touch, counter-press, or constant pressure.
  • IntensityOptional
    Very low to very high. Heavy pressing costs fitness.
  • Defensive LineOptional
    Very deep to very high.
  • Defensive WidthOptional
    Very narrow to very wide.
  • ApproachOptional
    Contain, balanced, front foot or aggressive.
  • MarkingOptional
    Zonal, man-marking or mixed.
  • TacklingOptional
    Cautious, normal or aggressive. Aggressive wins more balls and concedes more fouls and cards.
  • Offside TrapOptional
    On or off. Only works with a high, coordinated line.

Transitions — the seconds after the ball changes hands

  • Counter-attackOptional
    On or off.
  • Winning the BallOptional
    Hold shape, balanced, or counter immediately.
  • Losing the BallOptional
    Regroup, balanced, or counter-press.

Game Management — playing the clock

  • ScorelineOptional
    Protect a lead, balanced, or chase a goal. Can be changed during a match.
  • Time ManagementOptional
    Never, sometimes, often or maximum time-wasting.
  • RestartsOptional
    Slow, normal or quick.
  • GK DistributionOptional
    Short, mixed, long, to full-backs, to centre-backs, to a playmaker, or to a target player.
04

Player instructions

Twenty-nine instructions across four groups, set per player through the gear badge on the formation board. They are position-aware: a player is only ever offered the instructions their position can legally take.

Why some options are missing

A keeper role cannot be given to a striker, and a false nine is not an instruction for a centre-back. The screen only offers what a position can actually receive — and it considers both the player's natural position and the slot you have put them in, so a midfielder played wide gets the winger options too.

Role — what this player is for

  • KeepersOptional
    Keeper role (line, balanced or sweeper), claiming crosses, and distribution.
  • Centre-backsOptional
    Standard, stopper, cover, or ball-playing defender.
  • Full-backsOptional
    Stay back, balanced, overlap, or invert.
  • MidfieldersOptional
    Holding, deep playmaker, box-to-box, advanced playmaker, or ball winner.
  • WingersOptional
    Traditional winger, inside forward, wide playmaker, or inverted winger.
  • StrikersOptional
    Poacher, advanced forward, target player, false nine, pressing forward, or complete forward.

Movement — where they go

  • Attacking SupportOptional
    Stay back, balanced, join the attack, or get forward.
  • Defensive SupportOptional
    Stay forward, balanced, or come back.
  • PositioningOptional
    Hold position, balanced, or free roam.
  • WidthOptional
    Stay wide, balanced, cut inside, or move central.
  • RunsOptional
    Come short, mixed, get in behind, target player, or false nine.
  • In the BoxOptional
    Stay outside, balanced, get into the box, near post, or far post.
  • Work RateOptional
    Conserve energy, normal, or high intensity.

Defending — what they do without the ball

  • PressingOptional
    Press less, normal, press more, or constant press.
  • Defensive PositionOptional
    Hold position, cover centre, cover wing, step up, or drop deeper.
  • MarkingOptional
    Zonal, mark position, or mark player.
  • InterceptionsOptional
    Conservative, normal or aggressive.
  • TacklingOptional
    Avoid tackles, normal, or tackle harder.
  • DisciplineOptional
    Avoid risk, normal, or aggressive.

On the Ball — what they do with it

  • Passing RiskOptional
    Safe, balanced, or riskier.
  • Passing DistanceOptional
    Short, mixed, direct, or long.
  • DribblingOptional
    Hold the ball, balanced, dribble more, or take on the defender.
  • ShootingOptional
    Pass first, balanced, shoot more, or shoot on sight.
  • CrossingOptional
    Cross less, balanced, or cross more — full-backs and wide players.
  • Cross TargetOptional
    Near post, centre, far post, target player, or mixed.
  • Ball RetentionOptional
    Release quickly, balanced, or hold the ball up.
  • LeadershipOptional
    Calm the team, balanced, motivate, or control discipline.
05

Set-piece duties

Eight jobs, each given to one player. These are duties rather than behaviours — you are naming who does something, not how the team does it.

  • CaptainOptional
    Leads the side.
  • PenaltiesOptional
    Your penalty taker.
  • Left CornersOptional
    Takes corners from the left.
  • Right CornersOptional
    Takes corners from the right.
  • Short Free KicksOptional
    Takes free kicks in range to play short.
  • Long Free KicksOptional
    Takes the ones worth shooting or floating in.
  • Target on CornersOptional
    The player who attacks the ball in the box.
  • Stays BackOptional
    Guards against the counter while everyone else goes up.
06

Substitutions

You can plan up to five substitutions before a match. Each is one player coming off, one coming on, and the minute it happens — set with a slider. A player already used in another swap disappears from the options, so you cannot accidentally bring the same substitute on twice.

Plan around fitness, not just quality

A high tempo and heavy pressing both drain fitness faster. If you have set either, plan your changes earlier than you otherwise would.

07

Where to start

Twenty-seven team instructions is a lot to reason about at once. A smaller set does most of the work, and these are the ones to set first.

The eight that matter most

  • Mentality — the single biggest decision on the screen.
  • Passing style — short, mixed, direct or long.
  • Tempo — and remember it costs fitness.
  • Attacking width — narrow through the middle, or wide.
  • Pressing style — where you try to win the ball.
  • Defensive line — how high you dare push it.
  • Tackling style — and the cards that come with aggression.
  • Counter-attack — on or off.

For individuals, the ones worth setting early are attacking and defensive support, width, runs, pressing, marking, interceptions, passing risk, dribbling, shooting and work rate. Leave the rest at their defaults until you have a reason to change them.

Set the eight. Play a few matches. Change one thing at a time.

Do I have to set all twenty-seven?+
No. Every instruction has a sensible default, and a club that never opens the screen still plays a coherent, balanced side. Change what you have a reason to change.
Why does my player not have the instruction I expected?+
Instructions are gated by position. The screen offers what your player can legally receive based on both their natural position and the slot you have played them in. A striker will never be offered a keeper role.
If I pick a style of play, does it wipe my instructions?+
No. A preset only fills fields you have not set yourself. Anything you changed by hand stays as you left it.
Does a red ring mean the player cannot play there?+
They can play anywhere you put them. A red ring means it is not their position, and they will not perform as well there as a natural would.
Is my lineup saved between matches?+
Yes. Your formation, instructions, set-piece duties and substitutions are stored against your club and stay until you change them.

Written by lonida

Published August 11, 2026

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